Using precision motion sensors, the aim of the project was to provide users with precise visual and audio feedback while performing their daily exercises.
The platform started using Multi-million dollar VR caves at CAVI, the interactive department of Århus University, Århus. Our goal was to develop a product that was affordable and practical for the home user. One of the issues surrounding brain injury patients, is that they are typically have very low motivation, as the realisation of their condition often causes depression and despair. The way to improve mobility, and to help the brain readjust after injury is through repetitive physical exercises. Performing these exercises can seem extremely tedious for the patient.
The Personics platform was designed to add a challenge/entertainment value to the exercises, while storing valuable data, which could be used to plot a patient’s progress.
My responsibilities were to provide games and interactive illustrations, and audio feedback which would help the patient to:
- know when they were performing their exercises correctly,
- challenge the patient to increase their movements
- relieve the tedium of repetitive exercises.
Our goals were achieved using a mixture of Java based backend, providing a stream of data via a socket to a Flash Frontend UI that provided visual and audio feedback, and controls for calibrating sensors, etc. All data was also stored for later analysis.