Still playing around with Away3dLite.
It’s a huge advantage when you want to extend a framework for your own purposes, that the framework itself is compact and understandable. That’s certainly the case with this lastest version of Away3d. I’ve been working for some time with high fidelity models, X3D import and custom material filters. This work has been easy to migrate to Away3dLite, which is an even faster rendering engine then anything I’ve been able to code. I look forward to publishing all the fruits of this labour, but for now here’s a demo done last friday afternoon just for the fun of it.